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41. I want to train more characters on the same account at the same time. - in Player Features and Ideas Discussion [original thread]
Originally by: Khartig Ok, you got a point. Agreed. You didn't have to be so mean on the reply though. Politeness is always a good thing. Fair enough. Most of the time I'm only impolite cos I want someone to grow some balls and say STF...
- by Dhejay Centrix - at 2009.01.02 23:23:00
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42. true insurance - in Player Features and Ideas Discussion [original thread]
you can't base insurance on average market price because it changes all the time. Say you bought a curse and insured it, next day it goes up in price so you pop it and make a profit thus creating isk and adding to inflation. If a player wants to ...
- by Dhejay Centrix - at 2009.01.02 23:14:00
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43. I want to train more characters on the same account at the same time. - in Player Features and Ideas Discussion [original thread]
The OP has been on the failsauce. You are basing your post on the assumption that you actually need 2 concurrent characters to play the game and you don't. If it was actually 100% necessary to have 2 characters logged in at once to play then ccp w...
- by Dhejay Centrix - at 2009.01.02 23:10:00
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44. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin ... I'm thinking Targeting V and other such electronic skills. I'm not sure where to go so suggestions are welcome. This is a good idea. Having targeting as a prereq is a good plan, how about multitasking ...
- by Dhejay Centrix - at 2009.01.01 10:27:00
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45. End the Gender Inequality Please. - in Player Features and Ideas Discussion [original thread]
And i thought this was going to be a thread demanding more women. It's worse than being Rickrolled! ARRRRRGH
- by Dhejay Centrix - at 2009.01.01 09:34:00
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46. Stop Fighters warping 1 billion km out into space. - in Player Features and Ideas Discussion [original thread]
Originally by: JTNessy if i cyno'd out i would cyno back and get them (if they didnt do that ridiculous vanishing act). Stop failwhining. Your fighters didn't dissapear they warped off after losing contact with the object controlling t...
- by Dhejay Centrix - at 2009.01.01 09:31:00
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47. WTF, Fix the Officer Webs plz!! - in Player Features and Ideas Discussion [original thread]
Yup needs a comment, if only to say "please stop bumping we're not going to do anything" I hate to say that something in an internet spaceship game is "unrealistic" but for that massive increase in powergrid you'd expect to see more than a 2km ra...
- by Dhejay Centrix - at 2008.12.31 22:30:00
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48. true insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Zerode Well so is RL insuranse, ever seen a insurance based on the price in building materials it took to build a house or a car in RL? Why should EVE be different? Because EvE is a game set in a physically impossible...
- by Dhejay Centrix - at 2008.12.31 22:18:00
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49. Ctrl Q [FIX] - in Player Features and Ideas Discussion [original thread]
Why don't we nerf the "pull cable out of the router" function as well?
- by Dhejay Centrix - at 2008.12.31 22:15:00
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50. true insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Zerode The point of insurances are that you get back the value of waht you loose. This should apply any item in market (not contract stuff) . Insurance based on mineral cost is outdated, time for true value insurance. ...
- by Dhejay Centrix - at 2008.12.31 17:22:00
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51. Capital Certificates - in Player Features and Ideas Discussion [original thread]
Originally by: Rydra Wong When will we see certificates added for capital ships? If it wasn't for the fact that I've been told what to train, I would have a hell of a time working it out myself. Not necessary. Why couldn't you just l...
- by Dhejay Centrix - at 2008.12.31 17:19:00
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52. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Kayl Breinhar Why not give it twin Citadel launchers? WTB citadel firing cruiser!!!!
- by Dhejay Centrix - at 2008.12.31 16:59:00
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53. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
No, this is a ship that provides bonuses for gatebombing as well as being really hard to scramble. Not to mention you want it to be cloaking and use cruise missiles. Overpowered No
- by Dhejay Centrix - at 2008.12.31 14:10:00
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54. PSEX or Pilot Skill Extension - in Player Features and Ideas Discussion [original thread]
Originally by: Nofonno It's like with the tomatoes. You can grow ones to adult size in a nitrate fertilised soil and a greenhouse within a month, but it will taste awful, compared to the usual outdoor grown tomato that took four months to ...
- by Dhejay Centrix - at 2008.12.31 12:52:00
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55. true insurance - in Player Features and Ideas Discussion [original thread]
Insurance of modules and t2 should never happen. T2 ships are modified t1 ships and modules are aftermarket modifications put on by the owner. If a player corporation wants to provide insurance ingame for these items then good, if not then the sys...
- by Dhejay Centrix - at 2008.12.31 11:54:00
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56. Free up the Reaper name - in Player Features and Ideas Discussion [original thread]
Don't fear the Reaper. Gotta love the noobship names though. Ibis - a long legged wading bird... Definately implies a rubbish ship. Velator - a town in Devon UK Impairor - Implies that you will be slightly affected if you engage this ship but no...
- by Dhejay Centrix - at 2008.12.31 09:15:00
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57. An Economic approach to moving people away from high Sec Space - in Player Features and Ideas Discussion [original thread]
No, bad idea. Things could be done to encourage players to go into low sec/0.0 but to be honest the play style in high-sec "safe" empire differs so much that many of them will not go whatever you do.
- by Dhejay Centrix - at 2008.12.31 09:04:00
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58. Possibility of a high sec Carrier? - in Player Features and Ideas Discussion [original thread]
No. Fighters, carriers and other such things should never be allowed in high sec empire. Stop being impatient about your capital skills taking too long to train or the isk for your carrier being too hard to get. If you want to "get used" to som...
- by Dhejay Centrix - at 2008.12.31 08:51:00
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59. Jita "Locked" causing Losses! - in Player Features and Ideas Discussion [original thread]
Trying to enter Jita???? Who killed you? I'm afraid it wasn't the GMs that caused you to lose your stuff but whoever shot at you. Were you at war at the time? The gate was probably "locked" due to massive server load so if you don't want that t...
- by Dhejay Centrix - at 2008.12.31 08:45:00
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60. PSEX or Pilot Skill Extension - in Player Features and Ideas Discussion [original thread]
Originally by: Manos Soban Your thoughts? This idea sucks. NO NO NO NO NO NO NEVER NOT AT ALL NOOOOOOOOOOO. Did I say it sucks?
- by Dhejay Centrix - at 2008.12.31 08:30:00
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